34 – The Ultimate Guide to 2D Mobile Game Development with Unity
0/1
24 – Complete Level Cutscene
0/10
25 – Beginning Cutscene
0/22
26 – Player Movement
0/21
27 – Enemy AI
0/24
28 – Coin Distraction
0/11
29 – Security Cameras
0/10
30 – Sleeping Guard Interaction
0/7
31 – Game Manager
0/14
32 – Main Menu
0/12
33 – The Great Fleece Recap & Review
0/2
23 – Game Over Cutscene
0/20
35 – Dungeon Escape
0/4
36 – Building the Environment
0/15
37 – Player Setup
0/41
38 – Enemy AI
0/26
39 – Attack System
0/35
40 – Loot System
0/24
41 – Unity Ads
0/8
42 – Main Menu
0/5
43 – Publish to Google Play Store
0/4
44 – Dungeon Escape Recap & Review
0/2
13 – Effects (FX)
0/12
03 – Project Setup
0/7
04 – Create the Player
0/14
05 – Shooting
0/12
06 – Enemies
0/9
07 – Spawn Manager
0/6
08 – Prototype to Production
0/5
09 – Power Up – Triple Shot
0/14
10 – Power Up – Speed Boost
0/9
11 – Power Up – Shields
0/9
12 – User Interface (UI)
0/12
01 – Introduction
0/7
14 – Post Processing
0/3
15 – Game Audio
0/7
16 – Deployment (Build your Game)
0/8
17 – 2D Space Shooter EXTRAS
0/37
18 – The Ultimate Guide to Cinematography with Unity
0/2
19 – The Great Fleece
0/1
20 – Project Setup
0/5
21 – Environment & Lighting
0/12
22 – Sleeping Guard Cutscene
0/12